Skip to main content

Closing Shift Minigun Game Pass: What It Does to Animatronics and How Long the Effect Lasts

Last updated:

The R$299 Minigun pass tears animatronics apart instead of stunning them, but they put themselves back together after 45 seconds. Here is what that means for a run.

Quick answer

The Minigun game pass (R$299) tears animatronics apart instead of only pushing them back — but the effect is temporary: the animatronic puts itself back together after 45 seconds.

  • What it does not do: it does not permanently remove an animatronic from the night.
  • Price: R$299, the most expensive of the seven Closing Shift game passes.
Closing Shift store icon for the Minigun game pass.

What the Minigun actually does to an animatronic

The game-pass listing describes the Minigun with a warning rather than a soft pitch: "EXTREMELY OVERPOWERED. A spinning minigun that tears the animatronics apart - they put themselves back together after 45 seconds." Two parts of that sentence do the real work for a buyer. The first is the verb. An animatronic caught by the Minigun is torn apart, which is a different outcome from being pushed away. The second is the clause after the dash, which tells you exactly how long that state lasts.

The description is describing the whole exchange, not just the hit, which is why the number appears alongside the weapon rather than as a separate footnote.

Why the 45-second timer changes how you read the pass

Because the animatronics rebuild themselves, the Minigun does not thin out the restaurant. It does not delete an animatronic from the night, and nothing in the listing suggests the damage is permanent. What you are buying is a very strong answer to an animatronic that is already on you, followed by a known interval before that same animatronic is whole and back in play.

That distinction matters when you are deciding what kind of protection you want. A pass that permanently removed enemies would change a whole run. A pass that removes one for 45 seconds changes the moments where an animatronic reaches you. The listing makes the same point in its own words by calling the weapon overpowered while still stating the recovery time in the same breath.

The 45 seconds is stated as the time the animatronic takes to put itself back together. Treat it as the length of the effect, not as a cooldown on the gun or a limit on how often you can use it — the listing gives no figure for either.

Minigun and Shotgun side by side

The clearest contrast in the pass lineup is with the Shotgun, the cheaper weapon pass. Both are described as answers to an animatronic in front of you, but they resolve the encounter differently: the Shotgun knocks the animatronic back and stuns it, while the Minigun tears it apart and leaves it to reassemble after 45 seconds. The Shotgun is also described as carrying ten shells a round, with more shells to find around the restaurant, so it comes with an ammunition consideration the Minigun description does not mention.

Comparison

Comparison
PassPriceWhat it does to an animatronic
MinigunR$299Tears the animatronic apart; it puts itself back together after 45 seconds
ShotgunR$70Blasts the animatronic back and stuns it; ten shells a round, with more shells to find around the restaurant

If your goal is to stop an animatronic from closing the distance, the Shotgun description is written around exactly that. If your goal is to take the animatronic apart so it has to spend the next 45 seconds rebuilding, that is the Minigun's stated behaviour, and it costs roughly four times as much. The Shotgun game pass guide covers that pass in its own terms.

Where R$299 sits in the lineup

Closing Shift sells seven game passes, ranging from R$50 (Radar) up to R$299 (Minigun), and the whole set costs R$968 while the game itself is free. The Minigun is the single most expensive pass in that list — costing more than four times the cheapest one — so it is worth knowing what the money buys before you commit. What it buys, in the listing's own words, is a weapon that dismembers animatronics and a fixed 45-second recovery on their side.

If price is the deciding factor, the best gamepasses overview lays out all seven with their costs and puts them next to each other. Because animatronic behaviour drives which of these effects you actually need, the animatronic behaviour guide is the more useful companion when you are weighing the Minigun against cheaper defensive options.

Reading the description correctly

The headline number on this page is 45 seconds, and it belongs to the animatronic's recovery, not to the pass's own limit. An animatronic the Minigun has torn apart comes back whole; the pass wins you that interval, nothing more. Deciding whether that interval is worth R$299 comes down to how often an animatronic reaches you in the moments that end a run, which is what the survival guide is built around.