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Closing Shift Shotgun Game Pass Guide: What It Does and How It Helps

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The Shotgun game pass in Closing Shift gives you a pump shotgun with ten shells a round that blasts animatronics back and stuns them. It costs R$70 once and is permanent.

Quick answer

The Shotgun game pass in Closing Shift gives you a pump shotgun with ten shells per round. A blast knocks an attacking animatronic back and stuns it, and more shells can be found around the restaurant. It is a permanent pass that costs R$70 once.

The Shotgun pass adds a way to fight back. Instead of only dodging, barricading and hiding when an animatronic closes in, you get a gun whose whole job is to break an attack: a blast sends the animatronic back and stuns it, buying you the seconds you need to get out of the room, finish a task or reach the next key.

What the Shotgun pass gives you

Buying the pass adds a pump shotgun to your equipment. Two details from the pass listing shape how you use it:

  • Ten shells per round. You do not carry unlimited ammo — each round you have ten shells to work with.
  • More shells are scattered around the restaurant. Restocking depends on finding shells as you search the building, so ammunition is something to keep an eye on while you hunt for keys and the code.

The effect itself is direct: firing at an animatronic blasts it back and stuns it. The gun is a defensive tool — the listing describes knockback and a stun, and that interruption is exactly what you need when something is already attacking and you need a way out.

What it costs

The Shotgun pass is listed at R$70 and is permanent — you buy it once and it stays yours, so it carries over to every future night rather than being a per-round purchase. For context, Closing Shift itself is free and sells seven game passes in total, priced from R$50 (Radar) up to R$299 (Minigun), which puts the Shotgun near the cheaper end of the lineup. If you are weighing it against the others, our best gamepasses guide compares the full set, and each pass has its own page, such as the minigun guide.

Closing Shift store icon for the Shotgun game pass.

How it helps against animatronics

An animatronic attack is usually the moment a run falls apart: you get caught mid-search, cornered, or seized while fumbling with a door. The shotgun gives you a direct answer to that moment. In one run of the game, when the rabbit animatronic attacked, close-range shotgun blasts repelled it — and the player went on with that same run and obtained key 2 from a locked storage locker. The attack became a delay instead of an ending.

One condition from that example is worth keeping in mind: the blasts that worked were fired at close range, right as the animatronic was on top of the player. That matches what the gun is for — an emergency repel when something is already attacking you.

Because each blast interrupts an attack but costs a shell, the pass works best alongside the other survival habits: knowing where the four keys are so you spend less time exposed, barricading doors to slow pursuers down, and hiding in closets when you would rather not spend ammo at all. For what to expect from each attacker, the animatronic behavior guide covers how they act.